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AppleSkin

 


Food/hunger-related HUD improvements





Adds various food-related HUD improvements. This is a mostly client-side mod, but it needs to be on the server in order to display accurate saturation/exhaustion values on the client.


Note: AppleSkin provides information about some mechanics that are invisible by default (it does not add or change any mechanics). To read about Minecraft's exhaustion and saturation mechanics, see the  Minecraft wiki article on Hunger


Features

Adds food value information to tooltips:


Adds a visualization of saturation and exhaustion to the HUD:


Adds a visualization of potential hunger/saturation restored while holding food:

Adds hunger/saturation/exhaustion info to the debug overlay (F3)
Syncs the value of saturation and exhaustion to the client.




Misc
You are welcome to add this mod to any modpack you'd like.

Use on vanilla servers
One of the following plugins can be used to get the saturation/exhaustion to work when connecting to vanilla Minecraft servers:

https://github.com/jmattingley23/AppleSkinSpigot
https://www.curseforge.com/minecraft/bukkit-plugins/paperapple

Simple Voice Chat

 



Simple Voice Chat

A proximity voice chat for Minecraft with a variety of addons that offer additional features and functionalities.


⚠️ NOTE This mod requires special setup on the server in order to work. Please read the Wiki for more information.


Downloads : 

Fabric

NeoForge

Forge

Bukkit/Spigot/Paper

Quilt

Velocity

BungeeCord/Waterfall



Features

Push to talk

Voice activation

Proximity voice chat

Password protected group chats

Opus codec

RNNoise recurrent neural network noise suppression

OpenAL audio

Cross compatibility between Fabric, NeoForge, Forge, Quilt, Bukkit, Spigot and Paper

Support for Velocity, BungeeCord and Waterfall

Compatibility with ModMenu (Use ClothConfig for a better configuration UI)

Configurable push to talk key

Microphone test playback

Configurable voice distance

Whispering

Individual player volume adjustment

Microphone amplification

3D sound

AES encryption

Audio recording with separate audio tracks

A powerful API

Many addons


The GUI
You can open the voice chat GUI by pressing the V key. This allows you to open the settings, group chats, mute yourself, disable the voice chat, start/stop a recording and hide all icons.



Group Chats

Group chats allow you to talk to players that are not in your vicinity. To open the group chat interface, either press the group button in the voice chat GUI or just press the G key.


To create a new group, just type a name in the text field and press the button next to it.




Creating or joining a group will bring you into the group chat interface. You will also see the heads of the group members in the top left corner of your screen. Talking players will be outlined. You can disable these icons by pressing the third button from the left.


Players that are not in a group will see a group icon next to your head, indicating that they can't talk to you.


You can invite players to your group chat by entering the command /voicechat invite <playername>.


Settings

You can access the voice chat GUI by pressing the V key and pressing the settings button.


This menu offers the ability to change the general voice chat volume and your microphone amplification. In addition, there is the possibility to specify the recording and playback device.


By clicking the 'Enable microphone testing' button, you can hear your own voice and adjust the activation level of the voice activation.


Important Notes

You need to open a port on the server. This is port 24454 UDP by default. Without opening this port, the voice chat will not work. This port can be changed in the server config. More information Here


The voice chat is encrypted, but we don't guarantee the security of it. Use at your own risk!

MaLiLib

 



A library mod for client-side mods. Contains most of the common/shared code of masa's client mods, and adds some inter-operation support between the dependent mods.







MaLiLib is a library mod for client-side mods, containing most of the shared code between the dependent mods. For example it contains all the configuration options and serialization, a powerful keybind system, most of the Screen/GUI code and a bunch of other miscellaneous utility classes and methods for the mods that are built around MaLiLib.


(The name is short for masa's Litemod Library because I have zero imagination... The mod was initially created for the 1.12.x LiteLoader versions of masa's client mods.)


Mods that require MaLiLib

MaLiLib is required by all of masa's client-side mods, starting from the indicated versions:


Item Scroller - 0.14.0 and later

Litematica - for any builds starting from around 2018-06-11

MiniHUD - 0.17.0 and later

TellMe - 0.6.1 and later

Tweakeroo - 0.8.0 and later

There are also a number of other client-side mods by other authors that are built around MaLiLib. The mod project/description usually indicates which mod(s) are required as a dependency.


Mod Versions

Make sure to download the correct mod version for your Minecraft version and mod loader from the Versions page!!


Note: There are both Fabric and Forge versions of the mod! Look at the tagged mod loader or the file name to get the correct version of the mod for your mod loader!


The file name always indicates the mod loader (for example Fabric vs. Forge) and the Minecraft version. The file name is in the format: malilib-<mod loader>-<MC version>-<mod version>.jar


For example: malilib-fabric-1.19.2-0.13.0.jar


The required version of malilib for each mod version may be indicated in the changelog of each of the dependent mods. But basically you want to get the version of all the mods that were the latest released version at the given time, to avoid version mismatches.


This would mostly become more tricky to figure out if you for some reason want to use certain older mod versions than the latest available version for a given MC version. Especially the 0.9.x and 0.10.x version era of MaLiLib for MC 1.12.2 and 1.14.x and 1.15.x (and maybe also 1.16.x still?) were kinda volatile for version compatibility. Also the releases based on the code rewrites, starting from MaLiLib 0.50.0 and going until the eventual 1.0.0 release change lots of things between versions, so getting all the mods from the same release date is crucial.

ImmediatelyFast

 


Speed up immediate mode rendering in Minecraft










ImmediatelyFast


ImmediatelyFast is an open source Minecraft mod which improves the immediate mode rendering performance of the client.

It is designed to be lightweight and compatible with other mods.


Optimizations

ImmediatelyFast generally optimizes all immediate mode rendering by using a custom buffer implementation which batches draw calls and uploads data to the GPU in a more efficient way.

The following parts of the immediate mode rendering code are optimized:


Entities

Block entities

Particles

Text rendering

GUI/HUD

Immediate mode rendering of other mods

It also features targeted optimizations where vanilla rendering code is being changed in order to run faster.

The following parts of the rendering code are optimized with a more efficient implementation:


Map rendering

HUD rendering

Text rendering




Performance

Here are some performance comparisons of areas the mod optimizes particularly well:


If other mods are listed in the table this means that this mod also optimizes that part of the game.


Test Hardware: Ryzen 5 1600, 32GB DDR4, GTX 1060


FPS Numbers were taken from external tools (in this case MSI Afterburner) and averaged over a couple of seconds.

If you decide to test this yourself keep in mind that ImmediatelyFast can only improve FPS in a scenario where your CPU is the bottleneck (Most likely the case if your GPU isn't ancient or you use very heavy shaders). Slower CPUs will benefit more from this mod than really fast CPUs.


Entity Rendering

Generally FPS should be around 2x higher on busy servers. [Tested using IF 1.1.7 on 1.19.3]


Tested on a spigot server with 1000 cows in a 3x3 box on screen.



Map Rendering

Generally FPS should be around 5x higher when there are many maps on screen. [Tested using IF 1.1.1 on 1.19.3]


Tested on a fabric server with the Image2Map mod and around 930 maps on screen.




HUD Rendering

Generally FPS should be around 40% higher in almost all scenarios. [Tested using IF 1.1.7 on 1.19.3]


Tested on a spigot server with different HUD elements on screen (Scoreboard, Potion effect overlay, Bossbars, Filled Chat, Extra hearts, Full Hotbar).


Other mods Without ImmediatelyFast With ImmediatelyFast Improvement

None 250 FPS 380 FPS 1.52x

Sodium 335 FPS 630 FPS 1.88x

Exordium and Sodium 740 FPS 840 FPS 1.14x

Text Rendering

Generally FPS should be around 2x higher when there are many signs or holograms around you. [Tested using IF 1.1.7 on 1.19.3]


Tested on a spigot server with 200 signs (Filled with text) on screen.


Other mods Without ImmediatelyFast With ImmediatelyFast Improvement

None 70 FPS 125 FPS 1.79x

Sodium 110 FPS 300 FPS 2.73x

Block-Entity Rendering

Generally FPS should be around 20% higher when there are many block entities around you. [Tested using IF 1.1.7 on 1.19.3]


Tested on a spigot server with 400 chests on screen.


Other mods Without ImmediatelyFast With ImmediatelyFast Improvement

None 170 FPS 205 FPS 1.20x

Sodium 315 FPS 410 FPS 1.30x

Compatibility

ImmediatelyFast is structured to interfere with mods as little as possible. It should work fine with most if not all mods and modpacks.


Known incompatibilities:


OptiFabric / OptiFine

If you encounter any issues, please report them on the Issue Tracker.


Developer API

You can read the latest version of the API docs here.


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MoreCosmetics

 


MoreCosmetics adds cosmetics to Minecraft, such as hats, wings, shields and cloaks. Everything free and fully customizable!






MORECOSMETICS


MoreCosmetics adds cosmetics to Minecraft, such as hats, wings, shields and cloaks. Everything free and fully customizable!


Navigate to Skin Customization or press M to open the MoreCosmetics UI. You can change the key in the settings.



TRAILER




FEATURES


Free online cloak 

Upload your own texture

visible to all MoreCosmetics users


Free offline cosmetics

Fully customizable with color settings and much more 


Create your own cosmetics

Using Blockbench and our MoreCosmetics Plugin (morecosmetics.org/cosmetics)


Integrated texture library

Over 1000 designs directly integrated


Nametag feature

Choose from different styles and fonts


Multi client support

MoreCosmetics also supports vanilla clients via the Installer


TUTORIAL



Get more information at morecosmetics.org

 



An intermediary api aimed to ease developing multiplatform mods.






Architectury API
Talk to us on Discord!

An intermediary api aimed to ease developing multiplatform mods.

What is Architectury API
Architectury API is an api to abstract calls to fabric api and forge api as both loader has different implementations of what can be perceived as the same thing.

Architectury API updates regularly, with new hooks and features. Currently contains over 90 events hooks, networking abstraction, loader calls abstraction, game registry abstraction and an easy to use @ExpectPlatform annotation (Only works on static methods).

Do I really need this API?
Architectury API is only one part of the architectury ecosystem, Architectury Plugin is the gradle plugin enabling all this multiplatform actions.

Architectury API is optional for projects built on architectury, you may create your architectury project with just Architectury Plugin.

Advantages of Architectury
Open sourced
Less boilerplate for your multiplatform mod
Getting started with making multiplatform mods
Architectury Loom: https://github.com/architectury/architectury-loom (a fork of Fabric Loom adding multiplatform development capabilities)

Gradle Plugin: https://github.com/architectury/architectury-plugin (includes Architectury Injectables, for the @ExpectPlatform annotation)

Example Mod: https://github.com/architectury/architectury-example-mod (a discontinued example mod using Architectury, if possible, use the templates instead)

Mod Templates: https://github.com/architectury/architectury-templates (a set of templates to get started using the Architectury toolchain)

Example: Usage of @ExpectPlatform
Exmaple of the @ExpectPlatform annotation, part of Architectury Injectables

Credits
In certain older versions, this library used to bundle typetools; you can find its license here




Reese's Sodium Options

 









Replaces Sodium's Options Screen with intention of improving UX

Features : -

Search Bar.
Slider values can be changed while holding down SHIFT key and scrolling.
Scrollable Tabs
Scrollable Pages (Overall better UX when using with Sodium Extra).
Iris Shader Pack Button.

Screenshot : 










Requirements :  Sodium
Please do not go and ask CaffeineMC to support this. This mod has no affiliation with CaffeineMC.


Feather Client Launcher  – Insane FPS Boost, Mod Menu

 


Feather Client Launcher is basically a modded Forge and Fabric client that people are using. It was $12.50, and you would get a cloak as well as an invite so your friend could hop in for the ride, but they recently made it so you can invite whoever you want.






Features:
FPS is one of primary focuses for Feather.
This client supports Windows 11.
Over 40 built-in mods: Feather has over 40 mods built-in such as FPS, Keystrokes, ToggleSprint and many more.
Cross-server chat: Talk to friends from any server.
Customize your HUD: Easily customize your hud, move mods around and resize them to your linking.
Mod manager and library: Missing a mod built-in? Add your own Forge or Fabric mod directly into your launcher. Feather let’s you easily manage and toggle each mod.
Skin manager: Have lots of skins? Easily store and change your skin directly from the launcher.

Screenshots:

















FerriteCore

 







This mod reduces the memory usage of Minecraft in a few different ways. A high-level technical description of the changes is available here.


The amount of memory saved will depend on the pack. In version 2.5.9 of All Of Fabric 3 it reduces the RAM usage (heap size) from 1,792 MB to 984 MB. For comparison the same setup with Hydrogen instead of FerriteCore uses 1,335 MB.

These values were measured after generating a world with a fixed seed and waiting for two minutes. The project picture is a cropped version of this picture.


FAQ

Should I install this on the server or just on the client?

Some optimizations are client-side only, but there are some rather high-impact optimizations that are relevant on the server too. So you should install it on both sides.


Is this compatible with [other mod]?

Most likely yes. The only exception is Hydrogen, which is compatible with all recent FerriteCore versions on Minecraft versions where Hydrogen is officially released. This means that 1.18+ builds are not compatible with Hydrogen, since it has been officially archived and won't receive any releases on these versions.

SpawnerMeta | Fully customizable |

 







Tested Minecraft Versions:
1.141.151.161.171.181.191.20
Source Code:
https://github.com/OfficialRell/SpawnerMeta
Languages Supported:
Everything in language.yml file
Donation Link:
https://www.paypal.me/RellPl
About:

Note! Please, post suggestions, bugs, or errors in the discussion, not in the review!

SpawnerMeta implements fully customizable, upgradable and modifiable spawners. Features include:
➤ Players can purchase upgrades enhancing spawner required player range, entity spawn delay, and amount.
➤ Requirements and conditions for a spawner can be fully changed, including spawner warning that show if a spawner is able to spawn.
➤ Spawner type can be changed (sneak-right-click) to a different one. (disabled by default)
➤ Spawner breaking has silk touch enchantment support that can be customized.
➤ Stacked spawners will store multiple same-type spawners into one block. (disabled by default)
➤ Fully customizable holograms that show spawner type, stack and warnings. (disabled by default except warnings)
➤ Empty spawners allow players to change its type with an spawn egg without losing it. (disable by default)
➤ Spawner switching lets players toggle spawners on or off, accessible in upgrade GUI. (disabled by default)
➤ Spawnable entity limit enables spawners to spawn only a certain amount of entities before destroying. (disabled by default)
➤ Players can purchase spawner charges that limit how many times a spawner can spawn. (disabled by default)
➤ Spawned entities can be modified - disable targeting, movement, make silent and more.
➤ Players can have owned spawner limit. (disabled by default)
➤ Set spawner limit in chunks. (disabled by default)
➤ Already built-in spawner shop, with buying and selling. (buying is enabled and selling is disabled by default)
➤ Use different prices and price types (XP points, XP levels, money and even items).
➤ Full text customization in language file with hex color and gradient support.
➤ And much, much more options in the configuration files.

Requirements:

➤ Minecraft version 1.14.* - 1.20.*
➤ Java version 16+

Preview:













Mods